Level
6th
Casting Time
1 Action Ritual
Range/Area
60 ft.
Components
V, S, M *
Duration
Special
School
Necromancy
Attack/Save
None
Damage/Effect
Debuff

You force a creature in range to make a Wisdom saving throw. The DC increases by 1 if the creature has an intelligence of less than 11 but no lower than 6. A creature that fails the saving throw is afflicted with madness and is subjected to two of the following effects of your choice for a number of hours equal to 3d4 + your spellcasting ability modifier. 

Hallucinations: The affected creature experiences vivid hallucinations and has disadvantage on ability checks. To attack, this creature must make a DC 10 concentration check or attack a random target within range.

Insomnia/paranoia: The character suffers extreme insomnia or paranoia. The creature has disadvantage on Wisdom and Charisma checks. and cannot sleep for more than 1 hour at a time.

Delusion: Choose a potion. The target imagines that they are under its effects. 

Indecision: Whenever the character takes damage, he or she must succeed on a DC 13 Wisdom saving throw or be affected as though he or she failed a saving throw against the confusion spell. The confusion effect lasts for 1 minute. 

Silence: The target loses the ability to speak.

 

If casting this spell as a ritual. the material component must be provided and the target must be incapacitated. 

* - (a human skull, ground into dust)

Spell Tags: Debuff

Available For: Warlock (Legacy)

blakejohnson217

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