Level
Cantrip
Casting Time
1 Action
Range/Area
Sight
Components
V
Duration
Special 1 Round
School
Enchantment
Attack/Save
None
Damage/Effect

You look at an enemy within range and utter a single word of power. The target must succeed on a Wisdom saving throw or fall under your control for 1 round.

While under your control, the creature can take only one action, which you dictate. The action could be something simple, such as "Attack," "Flee," "Drop," "Kneel," or any other one-word command that the creature is physically capable of completing. The creature uses its movement on its turn to fulfill the command to the best of its ability.

If the commanded action is directly harmful to the creature or suicidal (such as "jump off a cliff"), the creature automatically succeeds on its saving throw.

At the end of the commanded action, the spell ends, and the creature regains control of itself. If the creature succeeds on its saving throw, the spell has no effect.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. The creatures must be within 30 feet of each other when you target them.

Spell Save DC: Your spell save DC is used for the Wisdom saving throw.

Available For: Rogue (Legacy) - Arcane Trickster (Legacy)

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