Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
None
Duration
2 Rounds
School
Necromancy
Attack/Save
WIS Save
Damage/Effect
Necrotic
Make a melee spell attack against a creature you can reach. On a hit, the target takes 1d10 necrotic damage. Next 2 turns must roll 1d4 Necrotic damage
Wisdom saving throw to avoid. Holy characters get advantage, Any alignment not good has disatvantage
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 1st. and 1d4 rises to 1d6
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