Level
1st
Casting Time
1 Action
Range/Area
80 ft. (15 ft. *)
Components
V, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Additional

You create a Bone spears rising from the ground. Each creature in the area of the spell  must succeed on a Dexterity saving throw. A creature takes 2d8  damage on a failed save, or half as much damage on a successful one. The damage type is piercing.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

But the cost of component increases every 2 level increase. Level 1( 1 corpse ) Level 2( 1 corpse ) Level 3 (2 corpses) etc.

* - (One corpse or at least a pile of bones.)

Spell Tags: Damage

Available For: Wizard (Legacy) - School of Necromancy (Legacy)

gerahdzsanchez

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