Level
5th
Casting Time
1 Minute
Range/Area
10 ft.
Components
V, S, M *
Duration
Instantaneous 1 Day
School
Necromancy
Attack/Save
None
Damage/Effect

Choose at least 5 medium or larger humanoid corpses within range that are not yet rotting. You pick a limb from each corpse (including head and torso as one), severing it from the rest of the body and magically fusing it to the rest. When each of the limbs is fused together, you imbue it with life creating a Frankenstein under your control (custom stats).

On each of your turns, you can mentally command the creature without using your action. You decide what action the creature will take and where it will move during its next turn, which it takes directly after your own, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

The control over the Frankenstein has no time limit, however if it is damaged at all, it cannot be healed except by providing more usable bodies to replace any lost limbs and recasting the spell, healing it by 2d6+4 per body used. 

* - (5 freshly deceased medium or larger humanoid corpses (or limbs))

Available For: Cleric (Legacy) - Death Domain

Tflash55

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