Level
4th
Casting Time
1 Minute
Range/Area
90 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You summon mephits that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears

  • Four magma, dust, or steam mephits
  • Eight mud, smoke, or steam mephits


An mephits summoned by this spell disappears when it drops to 0 hit points or when the spell ends.

The summoned mephits are friendly to you and your companions. Roll initiative for the summoned mephits as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

The GM has the creatures' statistics.

At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.

   
   
   
   
* - (2 items relating to the elements that the mephit is made of)

Spell Tags: Summoning

Available For: Warlock (Legacy) Wizard (Legacy)

wemy

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