Explanation of Spell:
When a creature creates its domain it halves its current HP to do so. Creating a domain costs an action. When a domain is created, the domain pulls every creature the creator chooses within 30 feet into the domain.
Once the domain is established, every attack made by its creator on a creature within the domain automatically hits. If the domain creator uses an ability or a spell that forces a creature within the domain to make a saving throw that uses physical abilities (STR, DEX, CON) that creature automatically fails their saving throws.
The creator of the domain gains the use of the spell teleport as an option to be used in place of their move action each turn.
Only spell casters with the potential to learn and form their own domain in the future or who can currently form their own domain are capable of attempting to escape from a domain. To escape, capable individuals must expend their action to attempt a concentration check as well as spend a 3rd-level spell slot or higher. The CON check must exceed (not meet) the Domain DC. Domain DC is calculated by taking the creator’s spell-casting modifier plus half the creature’s level. If they succeed, a 5 ft diameter hole opens up in front of them and they can spend 5 ft of movement to pass through it and exit the domain. The hole then disappears. No creature save from a literal god may break into a domain.
Description of Domain:
Each creator’s domain takes the form of whatever they choose including the terrain. The domain itself always manifests on a nearly perfectly circular 90 ft in diameter island floating in seemingly empty ethereal space with nothing but stars, galaxies, and planets as visuals.
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