Level
1st
Casting Time
1 Action
Range/Area
5 ft.
Components
V, S
Duration
Concentration 2 Rounds
School
Enchantment
Attack/Save
None
Damage/Effect

If it hits, enemy falls into a state of disorientation, but still has somewhat of a grasp of what is going on. Enemy may walk or fumble around while trying to navigate or explore surroundings, and enemy can still move and attack or defend, but they have difficulty doing so because of their disorientation. To get out of disorientation, enemy needs to succeed in a wisdom saving throw, or wait the duration. 

Previous Versions

Name Date Modified Views Adds Version Actions
9/22/2019 5:10:41 AM
0
0
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Coming Soon

Available For: Cleric (Legacy)

seirenathena

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