Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
24 Hours
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed
Target a Beast that you can see within range. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration. If you or one of your allies deals damage to the target, the spell ends.
Using a Higher-Level Spell Slot. You can target one additional Beast for each spell slot level above 1.
* - (a morsel of food)






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Posted Oct 22, 2024Good boy, here puppy! Who's a good boy?
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Posted Feb 14, 2025This got a subtle boost: It removes the stipulation that "If the beast's Intelligence is 4 or higher, the spell fails." You can now live out your dreams of charming a Giant Ape.
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Posted Nov 23, 2025What about charming an enemy combatant’s horse?
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Posted Nov 24, 2025I don't see any reason you couldn't do that.
Just keep in mind what the Charmed condition actually does. It would prevent the horse from attacking you, and it would give you advantage on any ability check you make to try to influence its behavior. But it doesn't give you control over it, and it doesn't stop the horse's rider from attacking you.