Level
4th
Casting Time
1 Action
Range/Area
120 ft
Components
V, S
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Psychic

You tap into the nightmares of a creature you can see within range and create an illusion of its deepest fears, visible only to that creature. The target makes a Wisdom saving throw. On a failed save, the target takes 4d10 Psychic damage and has Disadvantage on ability checks and attack rolls for the duration. On a successful save, the target takes half as much damage, and the spell ends.

For the duration, the target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes the Psychic damage again. On a successful save, the spell ends.

Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 4.

Spell Tags: Damage Control

Available For: Bard Wizard Bard Wizard The Genie (TCoE) The Hexblade (XGtE)

D&D Free Rules (2024), pg. 304

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