Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Buff
You gain 2d4 + 4 Temporary Hit Points.
Using a Higher-Level Spell Slot. You gain 5 additional Temporary Hit Points for each spell slot level above 1.
* - (a drop of alcohol)
With the floor being 20% higher, the average nearly 40% better, and the ceiling nearly doubled, this is a pretty nice buff to a level 1 spell for a squishy necromancer.
They actually forgot they buffed this spell when redesigning fiendish vigor. Or they redesigned this spell after fiendish vigor. You can tell because fiendish vigor says you don't roll the 'die', which means that invocation is 50% more effective than intended, and that's both hilarious and sad.
I agree, renny. It was decent before, but now it's vital and will save alot of wizards in the future I bet.
When using this as a warlock invocation, it says you can cast without spending a spell slot. If you are of a higher level and have access to higher level spells, do you still always cast it as a lvl 1 spell? Do you always up cast at your highest possible slot (but still free)? Or is it a choice to cast for free at lvl 1 and up cast at your available slot for cost?
I know asking my DM is the best answer, but how do you think its intended to work?