Level
3rd
Casting Time
1 Action
Range/Area
Self (30 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Frightened

Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration.

A Frightened creature takes the Dash action and moves away from you by the safest route on each of its turns unless there is nowhere to move. If the creature ends its turn in a space where it doesn’t have line of sight to you, the creature makes a Wisdom saving throw. On a successful save, the spell ends on that creature.

* - (a white feather)

Spell Tags: Control Debuff

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Paladin - Oath of Conquest (XGtE) Bard Sorcerer Warlock Wizard Ranger - Gloom Stalker Sorcerer - Draconic Sorcery Illrigger Ranger - Grim Harbinger

Player’s Handbook, pg. 271

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