You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a Celestial, Fey, or Fiend (your choice) instead of a Beast. Your familiar acts independently of you, but it obeys your commands.
Telepathic Connection. While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as a Bonus Action, you can see through the familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses it has.
Finally, when you cast a spell with a range of touch, your familiar can deliver the touch. Your familiar must be within 100 feet of you, and it must take a Reaction to deliver the touch when you cast the spell.
Combat. The familiar is an ally to you and your allies. It rolls its own Initiative and acts on its own turn. A familiar can’t attack, but it can take other actions as normal.
Disappearance of the Familiar. When the familiar drops to 0 Hit Points, it disappears. It reappears after you cast this spell again. As a Magic action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As a Magic action while it is temporarily dismissed, you can cause it to reappear in an unoccupied space within 30 feet of you. Whenever the familiar drops to 0 Hit Points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.
One Familiar Only. You can’t have more than one familiar at a time. If you cast this spell while you have a familiar, you instead cause it to adopt a new eligible form.
* - (burning incense worth 10+ GP, which the spell consumes)
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Posted Mar 3, 2025DEER FAMILIAR
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Posted Mar 10, 2025.
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Posted Mar 10, 2025Depending on the Familiar (Imp, Sprite, Sphinx of Wonder) if it has the intelligence to do so than yes. But they also have thier own personal so it may not go the way your PC thinks it will go.
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Posted Mar 12, 2025So using the senses of the familiar as a bonus action - does this mean you can now attack with your familiar's senses if your character had the blinded condition?
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Posted Mar 12, 2025Is there a way to give it arcana proficiency?
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Posted Mar 19, 2025Remembe: when you are looking through the familiar's senses you are more "passenger" than "driver." You can communicate with your familiar and instruct it to do something, but it is still limited by its own intelligence. You can't, for example, go into your owl familiar and try to get it to write a message using its claws. Well you can try but getting it to understand can carry out your instructions would be nigh-impossible.
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Posted Mar 19, 2025I don't think they can. Mimicking a sound is not the same as saying a word. Intent matters.
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Posted Mar 26, 2025HailRobonia's Home for Retired Familiars
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Posted Mar 28, 2025Honestly they should have made familiars a generic/"templateable" creature. Select xyx options when you create it, and perhaps casting it at higher levels gives small additional abilities and increases HP slightly.
That way there are familiars other than owls and various "uh oh did this new CR 0 beast just become an overpowered familiar?" situations.
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Posted Apr 22, 2025Yeah. It's not an "attack" action.
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Posted May 23, 2025The way I usually see it is that this is really fine incense, created precisely for enchanting purposes, so it makes sense that a small quantity would cost that much. Similar thing with parchment to transcribe spells with, it is fancier therefore it costs more
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Posted Jun 3, 2025Can the familiar be used to flank an enemy? Or be an ally for a rogue´s sneak attack?
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Posted Jun 5, 2025Absolutely! Can even take the "help" action to give advantage too..
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Posted Jul 13, 2025The newly published familiars for the Crooked Moon supplements are all CR 1 creatures. I haven't found an in module reason behind it. Are these now available for everyone who has the spell?
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Posted Jul 14, 2025Possible, but it's not mentioned.
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Posted Sep 24, 2025Best part about this spell is that its now an Magic Action if you play a warlock with Pact of The Chain.
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Posted Sep 29, 2025Does it take the stats of the beast or is it just their form?
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Posted Oct 6, 2025(Edited to remove post as didn't quote properly)
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Posted Oct 6, 2025Best I can tell the cost of incense hasn't really been addressed in the new rules. At the moment my only solution is to allow players to "buy" or make incense, which we add as a custom item on the character sheet, using the cost override feature to set it's value, and use a quantity of them in 10gp chunks. This makes it easy to just take one off the sheet when they cast the spell
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Posted Oct 30, 2025I think Psy-Dragonlings should be an option.