You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a Celestial, Fey, or Fiend (your choice) instead of a Beast. Your familiar acts independently of you, but it obeys your commands.
Telepathic Connection. While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as a Bonus Action, you can see through the familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses it has.
Finally, when you cast a spell with a range of touch, your familiar can deliver the touch. Your familiar must be within 100 feet of you, and it must take a Reaction to deliver the touch when you cast the spell.
Combat. The familiar is an ally to you and your allies. It rolls its own Initiative and acts on its own turn. A familiar can’t attack, but it can take other actions as normal.
Disappearance of the Familiar. When the familiar drops to 0 Hit Points, it disappears. It reappears after you cast this spell again. As a Magic action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As a Magic action while it is temporarily dismissed, you can cause it to reappear in an unoccupied space within 30 feet of you. Whenever the familiar drops to 0 Hit Points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.
One Familiar Only. You can’t have more than one familiar at a time. If you cast this spell while you have a familiar, you instead cause it to adopt a new eligible form.
* - (burning incense worth 10+ GP, which the spell consumes)
No more brass brazier required! Sad the earlier version of zero hit points once no longer unsummoning it didn't stick.
" another Beast that has a Challenge Rating of 0 " does not include a size restriction. Does Find Familiar now allow you to create a mountable summon?
7 STR gives a Carrying Capacity:105 lb. which suggests that a level 1 Small character could ride their Medium Vulture.
Restricting to just the Free Rules 2024 Beasts, the CR 0 Medium Goat could be a mount for a Small character.
Amused at the thought of a party of Small Sages bounding across the field on Fiendish deer or riding across an ocean on Celestial Seals.
Brilliant!
That is suuuuch a cool visual. Would definitely have to allow it for aesthetics alone.
Giant Fly from the 2014 DMG would have a carrying capacity of 420 and is size large. Very thematic for a Warlock with Pact of the Chain. When you land, a single magic action turns it into an Imp. Thanks for the ideas!
Also has 19 HP and 11 AC, so with its 60 ft fly speed (still 30 walking), it is easily now one of the most survivable familiar options on top of being a viable mount for any PC.
If your party uses "Acquisitions Incorporated" or "Waterdeep: Dungeon Of The Mad Mage", either of those include HUGE beasts that qualify (Onyx and Haungharassk, respectively)!
Other new options of note for mounts (other than Giant Fly): Deer, Hyena, Vulture, & Goat are all medium. Of those, Goat has speed of 40 ft with 30 ft climb, vulture has 50 ft fly, and the others have 50 ft walk. Their carrying capacities are vulture has 105 lbs and the rest (Goat/Deer/Hyena) get 165 lbs. Goat is the only one with darkvision (again, excluding the fly), and Deer has the highest AC possible for a familiar (as far as I can tell) at 13.
Honestly, I see reasons to try ALL of them!