You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a Celestial, Fey, or Fiend (your choice) instead of a Beast. Your familiar acts independently of you, but it obeys your commands.
Telepathic Connection. While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as a Bonus Action, you can see through the familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses it has.
Finally, when you cast a spell with a range of touch, your familiar can deliver the touch. Your familiar must be within 100 feet of you, and it must take a Reaction to deliver the touch when you cast the spell.
Combat. The familiar is an ally to you and your allies. It rolls its own Initiative and acts on its own turn. A familiar can’t attack, but it can take other actions as normal.
Disappearance of the Familiar. When the familiar drops to 0 Hit Points, it disappears. It reappears after you cast this spell again. As a Magic action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As a Magic action while it is temporarily dismissed, you can cause it to reappear in an unoccupied space within 30 feet of you. Whenever the familiar drops to 0 Hit Points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.
One Familiar Only. You can’t have more than one familiar at a time. If you cast this spell while you have a familiar, you instead cause it to adopt a new eligible form.
* - (burning incense worth 10+ GP, which the spell consumes)
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Posted May 24, 2026The wording does raise the question but as a DM i'd rule that it does as it requires its own Reaction to assist in the attack/spell which causes the loss of invisibility. In my mind, it would break invisibility on both if both were invisible.
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Posted May 26, 2026That's correct, yes. In this scenario the familiar technically isn't casting a spell, making an attack roll, or dealing damage, so the Invisibility spell on it wouldn't end. (Other ways of getting invisibility might, depending on their particular definitions.)
However, I think it would be reasonable for a DM to rule that the target of the spell would now know where the familiar is (and thus be able to attack it, albeit at disadvantage) even though it still can't see it.
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Posted Jul 23, 2026How does this work with the new Familiars from Velda's Spire? Under their section it explicitly states if you have Find familiar you can summon the new ones, except the 3 specific ones that can be summoned with Pact of the Chain.
I'm asking because none of the new ones have a CR rating of 0, so that note is contradicting what the spell says it can do.
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Posted Jul 27, 2026D&D rules operate on a "specific beats general" system. More specific rules can override more general rules. The spell's description of what kinds of things can be summoned with it is a more general rule, which can be overridden by more specific rules (including Pact of the Chain and whatever this thing from Valda's is).
It is important to remember, though, that Valda's Spire of Secrets is not official D&D content and whether you're allowed to use it at all is up to your DM.
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Posted Sep 4, 2026Since it says that a familiar “can’t attack but can take other actions as normal” does that mean that it can take the magic action ?
For example if I cast Dragon’s Breath on my familiar can it use the ability granted by the spell since it isn’t an attack?
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Posted Sep 7, 2026The spell says the familiar "cannot attack," not that it can't take the Attack action. Meaning, no it can't take a Magic Action to attack. It can likely take a Magic Action to do other things if it has the proper appendages and abilities to do so.
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Posted Sep 8, 2026It can take the Magic action in general, but it can't make an attack.
However, Dragon's Breath isn't an attack, since it doesn't involve an attack roll, so it's fair game.
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Posted Sep 14, 2026Of course it can take the magic action in general. Several of them have magic actions, no extra appendages required, but it cannot make an attack roll with either the magic action or attack action, unless you have an ability that says otherwise.
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Posted Sep 22, 2026Right. But since Dragon's Breath's action doesn't involve an attack roll at all, that's okay for it to do.
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Posted Sep 23, 2026Yep yep! In fact this combo is probably the most intuitive use of the spell.