Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
10 Minutes
School
Evocation
Attack/Save
Melee
Damage/Effect
Fire
You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke it again as a Bonus Action.
As a Magic action, you can make a melee spell attack with the fiery blade. On a hit, the target takes Fire damage equal to 3d6 plus your spellcasting ability modifier.
The flaming blade sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.
* - (a sumac leaf)
Damn, still a magic action so still cant benefit from extra attack
I really like this spell. It reminds me of something a character could do from the wheel of time series. I'll use it next time my sorcerer levels up
Can innate Innate Sorcery give advantage to this spell ?