Level
6th
Casting Time
10 Minutes
Range/Area
Self
(10 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Poisoned (...)
You conjure a feast that appears on a surface in an unoccupied 10-foot Cube next to you. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don’t set in until this hour is over. Up to twelve creatures can partake of the feast.
A creature that partakes gains several benefits, which last for 24 hours. The creature has Resistance to Poison damage, and it has Immunity to the Frightened and Poisoned conditions. Its Hit Point maximum also increases by 2d10, and it gains the same number of Hit Points.
* - (a gem-encrusted bowl worth 1,000+ GP, which the spell consumes)
F for poison immunity and wisdom save advantage
F
I feel like the loss of Wisdom Saves makes this hardly worth a 1000g bowl you have to find (assuming your DM makes you roleplay for it. If the DM lets you just have it for 1k gold then it's more worth it) Only very specific situations (a green dragon) would this be worth it now.
Resistance to poison - Armor of Resistance (Poison) or Periapt of Proof Against Poison (grants immunity to Poison)
Immunity to being Frightened - Alcohol (drunk)
Immunity to being Poisoned - Periapt of Proof Against Poison
HP increase - Aid spell (upcast, multicast)
Nerfing the poison immunity to resistance and removing the advantage on Wisdom saving throws makes this spell hardy worth taking anymore. I guess it was "too overpowered" for Adventurer's League.
way to go wotc
Not only has the poison immunity been nerfed and the Wisdom save advantage removed, but this no longer cures a creature of all diseases and poisons. 6th level Shell of its former self.