Level
1st
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S, M *
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Movement
You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.
* - (a grasshopper’s hind leg)
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Posted Jan 25, 2026Except that it says once per turn in the spell
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Posted Apr 26, 2026lol...Dunning Kruger says hi. The spell says nothing about the landing counting as part of the jump, or about superceding the fall damage rules. You're literally just making stuff up. The only thing the spell says is that it allows you to jump 30 ft. The spell allows you to magically propel yourself with more force than your legs could naturally produce. If you choose to jump 30 ft straight up, then you're 30 ft in the air. Gravity takes over at that point and normal fall damage applies.