Level
1st
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V, S, M *
Duration
1 Minute
School
Abjuration
Attack/Save
WIS Save
Damage/Effect
Buff (...)
You ward a creature within range. Until the spell ends, any creature who targets the warded creature with an attack roll or a damaging spell must succeed on a Wisdom saving throw or either choose a new target or lose the attack or spell. This spell doesn’t protect the warded creature from areas of effect.
The spell ends if the warded creature makes an attack roll, casts a spell, or deals damage.
* - (a shard of glass from a mirror)
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Posted Sep 14, 2024I assume the intended use case for this spell is to protect an NPC who isn't meant to be a combatant. I say that because otherwise this spell seems completely and utterly useless.
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Posted Sep 22, 2024Oof, several significant nerfs from the 2014 version:
1. Specified only affects *damaging* spells rather than *harmful* spells, so no longer helps against things like Charm Person or Hold Person.
2. Spell ends if target casts *any spell* not just spells that affect hostile creatures, so can't cast beneficial spells on allies or self without losing Sanctuary.
3. Spell ends if target does any damage, not just damage to a creature. So cant, say, attack the important macguffin to stop the trap or disrupt the ritual or whatnot without losing Sanctuary.
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Posted Oct 31, 2024Seems like the non-damage options of unarmed strike, grapple and shove, would work under Sanctuary. You can give out bardic inspirations or use features that spend those. Characters can pester and annoy by picking pockets or performing the Help action. A barbarian can rage while Sanctuary is active and use every Path of the World Tree subclass feature except Battering Roots. A Battlemaster could transfer an attack to an ally with Commander's Strike. A Psi Warrior could use Protective Field and Telekinetic Movement. Some magic items like Wand of Paralysis wouldn't violate it.
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Posted Dec 13, 2024In the SPECIAL column in the Cleric spell list it does not show "M".
Then when I go into the spell itself it shows "M".
This is true of a number of spells in the special column in spell lists.
Is the special column in the spell list of any use if I have to go into each spell to find out the requirements?
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Posted Jan 15, 2025This is still strong if combined with a Healers Kit and the Battle Medic part of the Healer origin feat.
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Posted Apr 14, 2025Sanctuary works well on Familiars providing the help action as well as Spirit Guardians casters taking the dodge action to keep concentration on their spell while frying their enemies and that's just a couple uses.
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Posted Apr 17, 2025Maybe I missed something or misunderstood something, but what is the DC an attacker must achieve? Is it a competitive check against the cleric's DC... or against the target's Wisdom...
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Posted Jun 1, 2025Spirit guardians does damage so that would end sanctuary
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Posted Jun 3, 2025Someone at WotC played Baldur's Gate 3, saw how utterly broken Sanctuary is in that completely different form, and then ruined the tabletop version of the spell by making it useless even to support casters in 2024.
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Posted Jun 13, 2025Cast this on your mount, paladins. Worth getting magic initiate Cleric for.
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Posted Jun 27, 2025I think it's the clerics dc
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Posted Jun 28, 2025Thanks for the explanation. 😊
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Posted Jun 30, 2025No problem!
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Posted Jul 3, 2025Spirit Guardians deal damage, so unfortunately, that wouldn't work.
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Posted Jul 8, 2025Jeremy Crawford clarified this 6+ years ago.
Spirit Guardians would work as the spell description specifically states "The spell ends if the warded creature makes an attack roll, casts a spell, or deals damage". In the case of Spirit Guardians, the Spirit Guardians are the ones dealing damage NOT the warded creature. Same with other spells like conjure animals. It's the animals in the emanation doing damage and not the spellcaster.
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Posted Jul 11, 2025So the moonbeam is dealing the damage, not me? The fireball dealing the damage, not my evoker wizard?
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Posted Jul 31, 2025Funny enough. you can still grapple with this spell or shove, sinc ethose arent attacks or cause damage on thier own
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Posted Jul 31, 2025Sanctuary was specifically errated so that strategy wouldnt work that well.
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Posted Aug 1, 2025The case is carried over.
If the warded crea-ture makes an attack, casts a spell that
affects an enemy, or deals damage to
another creature, this spell ends.
Spirit guardians isnt summoning another creature. you are the source of the damage.
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Posted Jul 28, 2026Our monk almost died to a mob of vampire spawns. While the monk was unconscious, the druid cast sanctuary on him and it was the only thing that saved his life while he was out cold. closest we ever came to a party death. I think an unconscious party member is the best person to cast this on. I never even thought of an NPC. That's a good idea.