Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Buff (...)
You touch a creature. The target’s Speed increases by 10 feet until the spell ends.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.
* - (a pinch of dirt)
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Posted Oct 16, 2024wowowow so fast
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Posted Jan 6, 2025Awesome
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Posted Mar 13, 2025Does this work on the user of the spell?
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Posted Mar 19, 2025Yup!
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Posted Mar 19, 2025Does this spell stack with itself?
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Posted Mar 22, 2025No spells stack with themselves
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Posted Mar 23, 2025Thanks! I thought that was the case :)
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Posted Mar 26, 2025Is this spell still good or is jump better?
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Posted Apr 1, 2025This spell hasn't changed in 2024, so it's still as good as it was before.
Jump did get a significant improvement that makes it generally more useful than it was. This spell still has the advantages of working on kinds of movement other than jumping, and lasting a lot longer.
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Posted Feb 8, 2026this spell is supercalifragilisticexpialidocious! :D
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Posted May 23, 2026How would this work with Boots of Speed? Add ten and then double total, or double base and add 10?
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Posted May 26, 2026Since both are active effects that you have to use some kind of action to turn on, it will depend on what order you activate them in.
So, assuming a base Speed of 30 feet, if you cast this spell first, your Speed increases to 40 feet. Then you activate your Boots of Speed, which doubles your Speed to 80 feet.
If you activate the boots first, they double your base Speed to 60 feet. Then casting the spell would add 10 feet to increase your Speed to 70 feet.
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Posted Jul 23, 2026Which makes it awesome for my Wood Elf Monk with a base speed of 50. Longstrider followed by Boots of Speed for a speed of 120. Which is about 13.5 MPH. And I can Move, Action-Dash, Bonus Action-Step of the Wind to move 260 feet in one combat turn. Or move 50 feet up to an opponent, hit them, Bonus Action Disengage and move 50+ feet away so they can't even attempt to hit me.
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Posted Jul 23, 2026It's even better than that; dashing twice like that would give you a total of 360 feet of movement that turn, not 260.
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Posted Jul 25, 2026Typo. I meant 360. Thanks for the catch.
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Posted Jul 29, 2026Yay
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Posted Aug 12, 2026W
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Posted Oct 16, 2026How do we feel this works with a Circle of Stars Druid in Dragon Form? In Dragon Form, the Druid gets 20ft Fly Speed. If I cast Longstrider on myself, does this increase to 30ft?
If I cast Longstrider before using Dragon form, does it still increase Fly Speed to 30ft?
Thoughts?
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Posted Oct 17, 2026First time here
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Posted Oct 19, 2026This is one of those cases where, by a strict reading of the rules, the order in which you do stuff does matter.
Because the Fly Speed you get from that Druid feature is just a flat number, not based on your current Speed, increasing your Speed beforehand (with this spell or anything else) doesn't impact it and it's still just 20 feet.
However, the rules on Speed in the Rules Glossary say that if you have a special speed like a Fly Speed, any increase to your base Speed increases your special speed(s) too, so casting this spell (or otherwise increasing your base Speed) after activating the Dragon thing would cause this spell to affect the special Fly Speed.
In practice, a lot of DMs probably wouldn't worry about it and would let you do it in the other order too.