Level
8th
Casting Time
10 Minutes
Range/Area
Self
(5 miles )
Components
V, S, M *
Duration
Concentration
8 Hours
School
Transmutation
Attack/Save
None
Damage/Effect
Control (...)
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors.
When you cast the spell, you change the current weather conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.
When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.
| Stage | Condition |
|---|---|
| 1 | Clear |
| 2 | Light clouds |
| 3 | Overcast or ground fog |
| 4 | Rain, hail, or snow |
| 5 | Torrential rain, driving hail, or blizzard |
| Stage | Condition |
|---|---|
| 1 | Heat wave |
| 2 | Hot |
| 3 | Warm |
| 4 | Cool |
| 5 | Cold |
| 6 | Freezing |
| Stage | Condition |
|---|---|
| 1 | Calm |
| 2 | Moderate wind |
| 3 | Strong wind |
| 4 | Gale |
| 5 | Storm |







-
View User Profile
-
Send Message
Posted Sep 19, 2024Note there is no "safe zone" and you need to be outside the whole time. So good luck keeping your concentration in a freezing blizzard windstorm.
-
View User Profile
-
Send Message
Posted Sep 22, 2024This would be a Brass Dragon’s favorite spell.Not only is one showed as art for the spell in the 2024 Handbook but also, they love conversation with people.I like to think that if you stumbled upon one on a stormy day, he would use this spell just to be able to say”The weather is nice today”using an eighth level spell slot just for small talk.
-
View User Profile
-
Send Message
Posted Sep 27, 2024I'm convinced this spell is constantly being cast around my area.
-
View User Profile
-
Send Message
Posted Oct 28, 2024Just cast it from inside a Tiny Hut. Spells of 4th level and higher can be cast through it now.
-
View User Profile
-
Send Message
Posted Dec 2, 2024That's actually pretty genius!
-
View User Profile
-
Send Message
Posted Jan 3, 2025They really should make this available for Storm Sorcerer.
-
View User Profile
-
Send Message
Posted Jan 10, 2025It's a neat idea, but the Sorcerer subclasses only get special spell lists up through spell level 5 and I think it would be a Big Deal™ to have one of them have a level 8 spell in there.
-
View User Profile
-
Send Message
Posted Jan 29, 2025I'm with Destroyer on this one, thematics trump mechanics in my RPGs. I don't know what the point of having a weather-based character is if they don't have any hope for access to the spell called Control Weather. In perspective, a bard can play this spell on a legendary harp, and they're a jack of all trades class.
-
View User Profile
-
Send Message
Posted Feb 12, 2025Why can you theoretically summon a heat wave blizzard with this
-
View User Profile
-
Send Message
Posted Feb 15, 2025Magic man, temperature shock is a thing when you go from very hot or cold. Good luck to plants surviving this.
-
View User Profile
-
Send Message
Posted Feb 17, 2025very cool
-
View User Profile
-
Send Message
Posted Feb 23, 2025Ugh.
"..the weather gradually returns to normal."
Please define "gradually" lol.
I was really hoping they would fix that for 2024. Loosey Goosey is Bad. Mm'kay.
A mechanic is given for how long it takes for the weather to change. A mechanic should be given for the reversion as well. If it's the same mechanic, SAY SO!
Such as:
"the weather gradually returns to normal at the same rate."
Four words. That's all it takes.
Four words to make it not ambiguous.
Or, if you don't want it to be the same rate, say "in another 1d4 x 10 minutes".
I don't care which. Pick one and fix the spell. :-)
-
View User Profile
-
Send Message
Posted Dec 26, 2025I mean, I automatically assumed it was the same 1d4 x 10 min rate.
-
View User Profile
-
Send Message
Posted Jan 24, 2026It would be odd and unlikely the DM would have that happen. You are not summoning the weather you are changing it over 10-40 minute intervals. So if it was a "Heat wave" and "Clear" You would have to roll to change the weather 5 times. just to go from Stage 1 to Stage 5 on precipitation. If you did not adjust the heat at the same time...then your DM would likely go light clouds, overcast, rain, torrential rain. Who knows, maybe your DM likes the idea if having the spell pull super cool moisture from the upper atmosphere and letting it make it to the ground before it melts...I would hope they could build an in-story reason this worked out. Us old players had "Summon Weather" (Advanced D&D 2e) that restricted your creating the type of weather "By this spell, the caster calls forth weather appropriate to the climate and season of the area..." So no White out storm conditions during summer in the desert here either. :-(
-
View User Profile
-
Send Message
Posted Jan 24, 2026Honestly, I don't think it would make sense that the return rate would be the same as the change. It is good to have the DM be in control of how quickly it goes back to "normal". If your character casts the spell and goes from calm to storm it took 40-160 minutes minimum to change, based on your dice rolls and If you kept changing the stages uninterrupted. If the DM decides the storm winds are not supported "naturally" in the area they can simply have everything return to calm in say 10 minutes...like someone turned off a fan. However, if you went from warm to unbearable heat, stage 3 down to 1, it might take you 20 minutes, two stages rolled a 1 on the d4 each time, to make it crazy hot. Your DM might decide that because there are no clouds or wind you BAKED the ground for 8 hours so it takes LONGER than 20 minutes to cool back down.