Level
2nd
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
Melee
Damage/Effect
Force
You create a floating, spectral force that resembles a weapon of your choice and lasts for the duration. The force appears within range in a space of your choice, and you can immediately make one melee spell attack against one creature within 5 feet of the force. On a hit, the target takes Force damage equal to 1d8 plus your spellcasting ability modifier.
As a Bonus Action on your later turns, you can move the force up to 20 feet and repeat the attack against a creature within 5 feet of it.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for every slot level above 2.
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Posted Nov 19, 2025Spirit Guardians does require Concentration, and it also takes longer to cast and has less range then Spiritual Weapon.
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Posted Nov 19, 2025[deleted]
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Posted Mar 18, 2026Concentration pretty much destroys this spell.
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Posted Apr 15, 2026This spell is in bad need of an errata. The 20 foot movement speed is too slow and the d8 + WIS is too weak. As it stands, it just can't compete with Spirit Guardians once you hit level 5. Change the movement speed to 60 feet and up the damage to 2d8+WIS. That way you're at least doing more single target damage when you cast at 3rd level.