You touch a point and infuse an area around it with holy or unholy power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect of Hallow. The affected area has the following effects.
Hallowed Ward. Choose any of these creature types: Aberration, Celestial, Elemental, Fey, Fiend, or Undead. Creatures of the chosen types can’t willingly enter the area, and any creature that is possessed by or that has the Charmed or Frightened condition from such creatures isn’t possessed, Charmed, or Frightened by them while in the area.
Extra Effect. You bind an extra effect to the area from the list below:
Courage. Creatures of any types you choose can’t gain the Frightened condition while in the area.
Darkness. Darkness fills the area. Normal light, as well as magical light created by spells of a level lower than this spell, can’t illuminate the area.
Daylight. Bright light fills the area. Magical Darkness created by spells of a level lower than this spell can’t extinguish the light.
Peaceful Rest. Dead bodies interred in the area can’t be turned into Undead.
Extradimensional Interference. Creatures of any types you choose can’t enter or exit the area using teleportation or interplanar travel.
Fear. Creatures of any types you choose have the Frightened condition while in the area.
Resistance. Creatures of any types you choose have Resistance to one damage type of your choice while in the area.
Silence. No sound can emanate from within the area, and no sound can reach into it.
Tongues. Creatures of any types you choose can communicate with any other creature in the area even if they don’t share a common language.
Vulnerability. Creatures of any types you choose have Vulnerability to one damage type of your choice while in the area.
* - (incense worth 1,000+ GP, which the spell consumes)






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Posted Nov 17, 2025If you do have a character likely to ‘misuse’ Divine Intervention Hallow, don’t forget that Hallow fails if it overlaps with an existing Hallowed area, and an intelligent villain like Strahd definitely has the time and resources to have ‘pre-unhallowed’ most of their lair and other key areas in preparation.
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Posted Nov 29, 2025Or you could put a question to AI like this:
"You can call on your deity or pantheon to intervene on your behalf. As a Magic action, choose any Cleric spell of level 5 or lower that doesn’t require a Reaction to cast. As part of the same action, you cast that spell without expending a spell slot or needing Material components. You can’t use this feature again until you finish a Long Rest."
And see what it returns - the AI I used says this is to be interpreted as specifically overriding a spells casting time!
But everyone should play how they want. Trying to shame DMs that they are not "Good DMs" if they rule other than your interpretation is poor in my opinion. If you do not want to have Divine Intervention override spell casting time in your game and another DM does not have an issue with it - it could be possible that both of you are still a "Good DM".
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Posted Dec 1, 2025The output of AI tools is not part of D&D's rules and should never be used to justify anything.
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Posted Dec 2, 2025A never person....