You touch a point and infuse an area around it with holy or unholy power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect of Hallow. The affected area has the following effects.
Hallowed Ward. Choose any of these creature types: Aberration, Celestial, Elemental, Fey, Fiend, or Undead. Creatures of the chosen types can’t willingly enter the area, and any creature that is possessed by or that has the Charmed or Frightened condition from such creatures isn’t possessed, Charmed, or Frightened by them while in the area.
Extra Effect. You bind an extra effect to the area from the list below:
Courage. Creatures of any types you choose can’t gain the Frightened condition while in the area.
Darkness. Darkness fills the area. Normal light, as well as magical light created by spells of a level lower than this spell, can’t illuminate the area.
Daylight. Bright light fills the area. Magical Darkness created by spells of a level lower than this spell can’t extinguish the light.
Peaceful Rest. Dead bodies interred in the area can’t be turned into Undead.
Extradimensional Interference. Creatures of any types you choose can’t enter or exit the area using teleportation or interplanar travel.
Fear. Creatures of any types you choose have the Frightened condition while in the area.
Resistance. Creatures of any types you choose have Resistance to one damage type of your choice while in the area.
Silence. No sound can emanate from within the area, and no sound can reach into it.
Tongues. Creatures of any types you choose can communicate with any other creature in the area even if they don’t share a common language.
Vulnerability. Creatures of any types you choose have Vulnerability to one damage type of your choice while in the area.
* - (incense worth 1,000+ GP, which the spell consumes)






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Posted Nov 17, 2025If you do have a character likely to ‘misuse’ Divine Intervention Hallow, don’t forget that Hallow fails if it overlaps with an existing Hallowed area, and an intelligent villain like Strahd definitely has the time and resources to have ‘pre-unhallowed’ most of their lair and other key areas in preparation.
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Posted Nov 29, 2025Or you could put a question to AI like this:
"You can call on your deity or pantheon to intervene on your behalf. As a Magic action, choose any Cleric spell of level 5 or lower that doesn’t require a Reaction to cast. As part of the same action, you cast that spell without expending a spell slot or needing Material components. You can’t use this feature again until you finish a Long Rest."
And see what it returns - the AI I used says this is to be interpreted as specifically overriding a spells casting time!
But everyone should play how they want. Trying to shame DMs that they are not "Good DMs" if they rule other than your interpretation is poor in my opinion. If you do not want to have Divine Intervention override spell casting time in your game and another DM does not have an issue with it - it could be possible that both of you are still a "Good DM".
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Posted Dec 1, 2025The output of AI tools is not part of D&D's rules and should never be used to justify anything.
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Posted Dec 2, 2025A never person....
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Posted Feb 20, 2026Hey does the phrasing "A point" count as any point? For example, could you touch 'a point' on your chest and now any non-humanoid within a certain radius gets nuked by a damage type of your choice/ your party gets resistance to a type of your choice until dispelled. If you can cast this for free via divine intervention (according to 2024 players handbook, "As a magic action, choose any cleric spell of level 5 or lower that doesn't require a reaction to cast), then you could have fireballs that do up to 96 damage before upcasting or a reliable counter to most common/hard to resist attacks via resistance to Bludgeoning, Piercing, Slashing, Force or Necrotic etc.
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Posted Feb 23, 2026"A point" means "any point", but the effect doesn't move around with you if you touch a point that happens to be on your own body. You pick a point in space and the effect is stationary, centered on that point.
If it were intended that the effect could move around with a creature, it would use the "Emanation" area of effect type, which was added to the 2024 rules precisely for that purpose.
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Posted Feb 25, 2026If you cast it on a weapon or another item, would the effect be the area where it was initially cast or around wherever the item is? From what I've read in the Players Handbook, it seems like a lot of emanations come from creatures so I'm not sure how the rules would apply. Thx for clarifying the any point bit btw, I just feel like they made some of the rules around hallow kinda vague lol
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Posted Feb 25, 2026It would be from where the spell was originally cast.
This spell does not use an Emanation, so the rules for how Emanations work aren’t relevant. That’s my point - because this spell does not use an Emanation, its effect does not move from the original target point.
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Posted Feb 25, 2026Also side note, I feel like the Peaceful Rest property could be really good against any Lich/Similar Undead BBEG, which alongside fiends, are pretty common antagonists imo.
BBEG Lich, thinking their nearby phylactery will revive them : "My vitality conquers the curse of mortality, you can try to kill me but my phylactery will prove otherwise"
The Cleric: casts hallow (w divine intervention) as the Lich is defeated, making sure that that lich doesn't do shit for the rest of time.
If you want salt in the undead wound, cast it again but with the Silence property somewhere that doesn't overlap with the main area, preventing Dispel Magic from being cast.
Idc if this is cringy or stupid, I think this would be funny af if it worked.
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Posted Feb 25, 2026Alr it seems that sometimes WOTC does know how to balance their own game. Clearly not enough coz Rangers are still crap and just seem like a middle child between Druid and Dex Fighters but that's a different can of wyrms.