Level
1st
Casting Time
1 Bonus Action
Range/Area
60 ft
Components
V
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Healing
A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier.
Using a Higher-Level Spell Slot. The healing increases by 2d4 for each spell slot level above 1.
I guess that the 2024 backgrounds will result in a lot more players taking Magic Initiate (Druid) or Magic Initiate (Cleric), giving them access to this spell and Cure Wounds, among others. This is generally regarded as the better healing option in combat, though non-primary casters will probably swap this out for a utility spell at higher levels (for example, a Guide with Druid Initiate might choose Goodberry at level 4).
Interesting how healing spells went from necromancy, evocation, to abjuration.
So if i'm reading this correct now it can heal undead?
Correct. All of the healing spells in the 2024 Player's Handbook have had the old restriction against healing constructs and undead removed.