For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below). A targeted object must be neither worn nor carried. If the target is an unwilling creature, it can make a Constitution saving throw. On a successful save, the spell has no effect.
Everything that a targeted creature is wearing and carrying changes size with it. Any item it drops returns to normal size at once. A thrown weapon or piece of ammunition returns to normal size immediately after it hits or misses a target.
Enlarge. The target’s size increases by one category—from Medium to Large, for example. The target also has Advantage on Strength checks and Strength saving throws. The target’s attacks with its enlarged weapons or Unarmed Strikes deal an extra 1d4 damage on a hit.
Reduce. The target’s size decreases by one category—from Medium to Small, for example. The target also has Disadvantage on Strength checks and Strength saving throws. The target’s attacks with its reduced weapons or Unarmed Strikes deal 1d4 less damage on a hit (this can’t reduce the damage below 1).
* - (a pinch of powdered iron)
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Posted Mar 26, 2026I just caught theres no size limit to the object you're casting this on *looks at planet he's standing on*
I can see some shenanigans for reducing a house or cage people are inside of... or a boat people are on. But probably more in line with what a dm would allow, this is great to get past locked doors assuming you never need the door again. Reduce door, door falls out of frame, walk thru.
How does this pair with animate objects? Like if you reduce an object a size then animate it, then drop concentration on reduce, does the animate stats change?
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Posted Mar 30, 2026There's nothing in this spell that says it ends if the target is eaten by something.
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Posted Mar 30, 2026Unfortunately, the definition of "object" in the Rules Glossary does make it clear that something like a house, or a boat, or a planet is not an "object" in the sense in which the word is used in D&D rules.
I would say that an object animated by Animate Objects always uses the stats associated with its current size, and so if its size were changed after it were animated, the stats would change accordingly. However, since both spells require Concentration, you'd need a second caster to actually make any use of this.
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Posted Apr 1, 2026is colossal no longer a thing?
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Posted Apr 6, 2026There has never been a size category called "colossal" in either 5e or 5.5e D&D. Perhaps there was in some earlier edition, I'm not sure.