Level
1st
Casting Time
1 Bonus Action *
Range/Area
Self
Components
V
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Piercing
As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends.
While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.
* - which you take immediately after hitting a creature with a weapon
This is a cool spell
Here's one of the interesting misunderstandings from the footnotes not showing in the mouseover preview. For a moment, I thought the target was also "Self" (possibly as a copy-paste error from Shillelagh).
They removed concentration from so many smite like spells but the only meele smite like effect ranger has is still concentration :-(
It is a shame this is still concentration, but I appreciate the bonus action treatment it got alongside the Smite spells. At least you're guaranteed to get a saving throw made now.
love this spell awsome