Level
1st
Casting Time
1 Bonus Action *
Range/Area
Self
Components
V
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Piercing

As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends.

While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.

* - which you take immediately after hitting a creature with a weapon

Spell Tags: Damage Control

Available For: Ranger Ranger Oath of the Ancients

D&D Free Rules (2024), pg. 268

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