Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
Instantaneous
School
Divination
Attack/Save
Melee
Damage/Effect
Radiant
Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapon’s normal damage type (your choice).
Cantrip Upgrade. Whether you deal Radiant damage or the weapon’s normal damage type, the attack deals extra Radiant damage when you reach levels 5 (1d6), 11 (2d6), and 17 (3d6).
* - (a weapon with which you have proficiency and that is worth 1+ CP)
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Posted Oct 18, 2024Yes, since Divine Strike says "when you hit a creature with an attack roll using a weapon" and True Strike says "you make one attack with the weapon".
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Posted Oct 19, 2024I would think so. Sneak attack uses the same damage as the weapon, which the spell makes radiant...
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Posted Oct 27, 2024How does this interact with the Loading property of Pistols/Muskets?
Do you still need to reload?
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Posted Nov 2, 2024(In response to Legendofdavid) I'm assuming changing to bonus action also means also allowing the attack roll to be on the same turn. This would make old TS overpowered, particularly for Arcane Tricksters, but would allow a spellcaster to always have advantage on (action) spells with an attack roll.
Reaction - what, if you miss, reroll? The more I think on it, the less I'm sure how I feel about it. Yes, your reaction is certainly less valuable than your action, but I can't tell if re-rolling one miss a turn outweighs blocking yourself from using other reaction spells. One one end of users, it's like having inspiration once a turn; but on the other, it bars you from using other reaction spells.
Not sure it's weaker than Booming Blade; if you're getting the willing movement damage then sure, but that's very rarely the case in my experience. This version of TS lets you change the damage type of the weapon from commonly resisted to uncommonly resisted, which would make up for the 1 more damage on average BB has. Not to mention your spellcasting modifier adding to the damage instead of Str/Dex which is hopefully higher - also evening or beating out the 1 damage BB appears to have over TS. Not to mention it's more likely to actually hit for the same reason.
I'm surprised the spellcasting ability feature is shrugged off, aren't the only other things in the game that let you do this Hexblade and Shillelagh? Maybe I'm just dreaming of Bladesinging with extra Dex going back into Int, but this is the only thing allowing for a pure Int gish (without weapon restriction/needing magic initiate to get Shillelagh to use Int)... until you get extra attack at 6th level and go mad from MAD.
If you want a gish that is melee and can throw out a couple spells, sure there's other options. But having a full Wizard's spell list and slots while your sustained option is a melee weapon is just peak.
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Posted Nov 2, 2024Should this work with pact weapons? They don’t have “worth” since they are conjured items
“ * - (a weapon with which you have proficiency and that is worth 1+ CP)”
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Posted Nov 4, 2024Sneak attack yes, nick no
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Posted Nov 11, 2024Can i use agonizing blast on this cantrip to add my charisma twice?
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Posted Nov 28, 2024I think War Domain should have gotten this cantrip or BB/GFB, they don't get Extra Attack and their flavor of "your god delivering you bolts of inspiration while you are engaged in battle" fits well with the new description of True Strike.
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Posted Dec 3, 2024I think magic initiate cleric is where this cantrip shines. By my maths it outshines (radiant damage pun) a protector cleric swinging their martial weapon.
Level 1 - same damage, slightly better attack. Level 5 - better attack & damage. Level 7, 11, 14, 17, both attack & damage remain better.
Assumption 1 - Even a protector cleric prioritizes their Wisdom (primary casting stat) over their secondary / hitting stat. Wisdom starts 16, hitting stat starts at 14; wisdom raised at Level 4 & Level 8 before starting on hitting stat at Level 12. But even if the protector cleric maximizes their melee stat that just keeps attack even while damage still increases more for True Strike than your melee attacks do.
Assumption 2 (Level 7) True Strike ("make one attack with the weapon") triggers Divine Strike ("hit a creature with an attack roll using a weapon"). Both protector and true strike clerics maximise divine strike.
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Posted Dec 9, 2024So would this spell then count as an attack and a person with Multi-attack would get their second attack?
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Posted Dec 10, 2024Material component is listed as "a weapon with which you have proficiency and that is worth 1+ CP."
Does that specifically exclude unarmed attacks?
*Withers voice*: What is the value of a single human hand?
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Posted Dec 11, 2024RAW it does exclude unarmed attacks, but as a DM I would allow it.
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Posted Dec 13, 2024i never use it (Bard)
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Posted Jan 3, 2025Why is this not available to Clerics?
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Posted Jan 4, 2025Why radiant instead of force when the classes that can use this are pretty much all arcane casters. Aside from Warlock which is a erm... eldritch caster?
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Posted Jan 21, 2025Would True Strike still suffer from Disadvantage being cast within 5 feet of a hostile?
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Posted Jan 27, 2025Went from the most useless cantrip ever into a more universal sheleighleigh. A very welcome change indeed.
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Posted Jan 27, 2025magic
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Posted Jan 30, 2025Only if you are using True Strike on a Ranged Weapon.
If you're using it on a Melee Weapon, no Disadvantage.
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Posted Feb 4, 2025I have the same question.
I'm assuming you add 1d6 to your damage roll and then add your spell modifier? rather than adding your spell modifier twice? For example a lvl 5 Bard with Charisma 20 using true strike with a dagger would roll for damage 1d4+1d6+5 rather than 1d4+5 and 1d6+5
Can anyone clarify?