Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
Melee
Damage/Effect
Necrotic
The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against one creature within reach. On a hit, the target takes 3d6 Necrotic damage, and you regain Hit Points equal to half the amount of Necrotic damage dealt.
Until the spell ends, you can make the attack again on each of your turns as a Magic action, targeting the same creature or a different one.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3.
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Posted Apr 13, 2025Would love if A monk can, once per turn, can use this with one of its unarmed attacks while concentrating. Instead, the monk can lose int MA attack to make the Spell Attack BUT can-do flurry of blows as a bonus action. Does this bean a Cleric/Monk and do this in Medium or Heavy armor?
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Posted Apr 14, 2025Just have to get 5 levels in CLERIC to get V. Touch at base level.
Need to Decide what class features I want for Multi Classing.
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Posted Apr 25, 2025This needs to do 3d8. I know it also heals (a small amount) but it's worse for damage than Shadowblade and Flameblade.
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Posted May 13, 2025If the distant spell metamagic was used to increase the range to 30 feet, would that only affect the initial attack or would the range remain 30 feet for the duration of the spell?
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Posted May 13, 2025Ah, you are right, I got thrown off by the word touch in the spell name.
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Posted May 10, 2026So, because the range of the spell is self and 'not' touch, this spell can't be used in conjunction with a Familiar I'm guessing?
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Posted Jul 11, 2026I think the spell has a range of self because you are enchanting yourself to be able to make these kind of attacks for the next minute. So the range of the spell is self but the range of the attack is whatever your melee attack range is.
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Posted Jul 13, 2026Indeed. I agree with that conclusion. I was just elaborating on why I think the spell is listed as a range of "Self" instead of a "Touch".
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Posted Aug 1, 2026If the attacked creature is resistant to Necrotic damage, it obviously takes half damage (rounded down). Would it affect the amount healed?
Let's say 3d6 and roll 8.
Normal: 8 damage. 4 healed
Resistant: 4 damage. 4 or 2 healed?
Immune: 0 damage. 4 or 0 healed?
As a player, I don't know how much damage the creature actually took (only the DM knows that). Because of that, I would argue that I would be healed for 4, regardless of the creature being resistant or immune to Necrotic damage.
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Posted Aug 3, 2026That makes sense from a mechanics standpoint. But from a DM/player perspective - the DM would reveal that the target is resistant/immune to the damage so the player knows they heal for half/0.
I've played with DMs who do not reveal resistance/immune information in any form. Others will straight up say it's immune/resistant. While others might use language like "it doesn't seem to take as much damage as you think it would".
Or maybe the DM I played with who refused to reveal resistances was just a bad DM. lol
Edit: Thank you for your response!