Level
6th
Casting Time
1 Action
Range/Area
5 ft.
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Teleportation
You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect.
You must designate a location, such as a temple, as a sanctuary by casting this spell there.
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Posted Feb 3, 2025https://www.dndbeyond.com/spells/2304-word-of-recall
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Posted Feb 20, 2025Does it cost a spell slot to designate the sanctuary as well as casting a spell slot to recall?
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Posted Feb 21, 2025Yes. You have to cast the spell twice — once to designate the sanctuary, and once to recall — and so you need two spell slots.
However, there's no limit on how much time can pass between those two things happening. And, casting it the second time doesn't remove the designated sanctuary, so if you want to recall to the same place again, you don't need to designate the same place again first.
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Posted Mar 20, 2025So now you don't have to choose a location dedicated to your deity as your sanctuary, you can just choose your home base. This is a good "panic button" spell if you and your party is in grave danger and need to escape.
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Posted Mar 25, 2025Or even just a quick way home after a lengthy journey. Especially since unlike, say, Teleport, it doesn't cost anything apart from the spell slot.
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Posted Apr 22, 2025Teleport doesn't cost anything either
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Posted May 1, 2025You're right, I was getting Teleport and Gate mixed up.
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Posted May 28, 2025It doesn't say the cleric chooses who gets to "teleport", only that up to 5 willing creatures within 5' can. Does this mean that an enemy within 5' can choose to be willing to go along for the ride?
If 7 creatures are within 5' of the caster and they all choose to go (to avoid an incoming high damage AoE), is who gets to go left up to Initiative order?
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Posted Jun 2, 2025Can I have multiple designated sanctuaries.
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Posted Jun 2, 2025Sure, I don't see anything in the spell that says you can't. You do have to cast the spell in each one separately to set them up.
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Posted Jul 4, 2025-
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Posted Jul 21, 2025What you're looking for is in the Rules Glossary under "Simultaneous Effects", which is here. It says that if multiple things are happening at the same time, the person whose turn it is gets to decide what order they happen in.
That said, I think what's relevant for this question is that the general rules on spellcasting say that the caster of a spell chooses the targets of a spell unless the spell says otherwise, which this one doesn't, so enemies can't become targets of the spell if the caster doesn't want them to.
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Posted Aug 28, 2026Slightly disappointed with this version. Removal of wording on the conditions for the sanctuary is good for players wanting to use their base as a sanctuary but removes a lot of the flavor of this spell being meant to take the cleric back to their gods temple or similar holy site.
Bigger issue though is the vagueness. Can a player pre-designate multiple sanctuaries and choose from them? Can a sanctuary be in another plane? How familiar does the player character have to be for a location to be a legal "sanctuary"? Does it even have to be a safe place at all?
This spell needed more clear rulings and instead they made it even more vague than the legacy version was.
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Posted Aug 29, 2026I agree. The removal of the wording makes it "simpler" to use, but honestly, the loss of those restrictions make it less connected with what a Cleric is all about. It wasn't just a flavor restriction, it was a statement about the distinction between Divine and Arcane, IMO.
The previous version also didn't answer those questions (although, maybe that is your point!). If the PCs find an abandoned temple to the Cleric's deity deep in the Astral Plane, there's nothing in the wording of the previous version that would stop them from designating it a "sanctuary", even it were filled with monsters, or if they'd already designated their home temple. TBH, I'm ok with that possibility because, in the old version, it was the connection to the Deity that gives it the feeling of sanctuary.. and if the temple had been desecrated, I'd make sure the PCs fixed that before the spell could actually work.