You create a spectral duplicate of yourself at a point you can see within line of sight. This duplicate is of near perfect visual likeness to you and items your currently wearing, and carrying. The illusion shares your current health pool as its starting health pool. If it takes damage you take half the amount of the damage it takes, the illusion cannot be healed. The duplicate vanishes if it is reduced to 0 hit points or is dispelled. The duplicate’s form is immune to Poison, psychic, and radiant damage. It is also immune to all status conditions except Blinded, grappled, and restrained. You can perceive through the illusion's senses however you are deaf and blind while doing so. As a bonus action the illusion can move your base movement speed and interact with objects as needed, and it can speak with your voice. It can manipulate items, use tools, and perform other physical tasks. While it can physically interact with the environment and creatures, it does not have the ability to make attacks, grapple creatures, or use magic items. The illusion shares your ability scores as well as your carrying capacity. It also uses your skill bonuses for skills such as Slight of Hand and Acrobatics when performing physical tasks. However, it does not benefit from your feats, class features, or bonuses from spells and abilities cast upon you. The illusion appears obviously to those who closely examine it. While it is convincing at a glance it lacks true substance, and is identifiable as an illusion by creatures using abilities or spells that detect illusions. Scrutiny requires an Investigation check, DC is equal to your Spell save DC.
* - (A sculpture of a humanoid of any size worth at least 100 gp)
Level
5th
Casting Time
1 Action
Range/Area
Sight
Components
V, S, M *
Duration
Concentration
2 Minutes
School
Illusion
Attack/Save
None
Damage/Effect
Comments