Level
2nd
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Necrotic

As part of casting this spell, you must take 2d6 necrotic damage. This damage can not be lowered or negated in any way. Roll another 2d6 and the creature takes necrotic damage equal to the result, then you gain a number of temporary hit points equal to the triggering damage plus this necrotic damage you dealt, to a maximum of 25.

When you cast this spell using a spell slot of 2nd level or higher, the maximum number of temporary hit points you can gain from casting it increases by 10 for each slot level above 2nd.

* - when a creature you can see within 30 feet takes damage

Previous Versions

Name Date Modified Views Adds Version Actions
9/1/2024 6:34:17 AM
2
0
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Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Blood Hunter - Order of the Profane Soul

EvilFemboy

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