Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
You imbue your weapon with necrotic energy that drains life from your foes. For the duration, your melee weapon attacks deal an extra 1d8 necrotic damage, and you regain hit points equal to half the necrotic damage dealt. If a creature is reduced to 0 hit points by this weapon, it must make a Constitution saving throw or rise as a specter under your control until the spell ends.
* - (a black feather (consumed after using))
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