Level
2nd
Casting Time
1 Minute Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Until Dispelled
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You touch one unworn and applicable armor set breathing arcane life into it.  You can give verbal commands to the armor and it will attempt to complete the task to the best of it's ability with no regard for self preservation.  The Stat block for the armor you animate is similar to the monster of the same name.  The hit points for the animated armor you  create is based on the type of armor.  Hp for Heavy armor is 33, Medium armor is 22, Light armor is 11.  The Armor Class of each armor is reflected by the actual armor itself for example:  Full Plate armor would have an AC of 18, and Leather armor would have an AC of 11 plus the dexterity modifier. Ability Scores for each armor type is as follows: Heavy, Str+2 Dex+0 Con+1 Int-5 Wis-4 Cha-5. Medium, Str+1 Dex+1 Con+1 Int-5 Wis-4 Cha-5. Light, Str-2 Dex+3 Con+1 Int-5 Wis-4 Cha-5.  The Movement speed of each armor type is different as well; Heavy 25ft, Medium 30ft, Light 35ft.  

Damage Immunities Poison, Psychic
Condition Immunities  Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6

Multiattack. The armor makes two melee attacks.

The Armor can be equipped with weapons and gain respective bonuses. (proficiency +2)

At higher levels you may target one additional armor set for each level above second.

* - (Armor that can be consumed by the spell.)

Spell Tags: Summoning

Available For: Bard (Legacy) Wizard (Legacy) Cleric (Legacy) - Knowledge Domain (Legacy) Cleric (Legacy) - Forge Domain Sorcerer (Legacy) - Clockwork Soul (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

jordanjets0419

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