You summon elementals that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears (you also choose the type of elemental within any parameters set by the DM):
- One elemental of challenge rating 2 or lower
- Two elementals (of the same type) of challenge rating 1 or lower
- Four elementals (of the same type) of challenge rating 1/2 or lower
- Eight elementals (of the same type) of challenge rating 1/4 or lower.
An elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends. The summoned creatures are hostile to all other creatures, including you and your companions. They are controlled by the DM and act immediately after your turn, usually attacking the creatures closest to them.
If you are a Circle of the Shepherd Druid: The summoned creatures are friendly to you and your companions; they share your turn and can act on the turn you summoned them; they obey any verbal commands that you issue to them (no action required by you); and, if you have not issued any commands, they will defend themselves from hostile creatures or other dangers but otherwise take no actions.
To the extent that the summoned creatures have 'spellcasting' or 'innate spellcasting' abilities, they can only cast spells up to 3rd level.
At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.
[Designed for Circle of the Shepherd Druids in D&D 2024.]
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