Level
Cantrip
Casting Time
1 Action
Range/Area
Sight
120 ft.
Components
V, S
Duration
Instantaneous
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Psychic
You create a bright flash within a creature's brain. This flash hits a creature of your choice that you can see and deals 1d4 psychic damage to its target. They must make a Wisdom Saving throw to take half damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level, the spell can be used as a source of light for 2 hours. When you cast this spell using a spell slot of 3rd level the target also saves against being stunned. When you cast the spell at 4th level or above it deals an additional 1d4 psychic damage for each level over level 3.
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