Level
5th
Casting Time
1 Action
Range/Area
150 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

You call upon the chaotic and destructive nature of fire, causing magical flames to erupt in a massive, uncontrollable surge. Choose a point within range. From that point, a wildfire spreads in a 30-foot radius. The wildfire creates a burning area that is 15 feet high.

Effect:

  • Each creature within the area must make a Dexterity saving throw. A creature takes 6d8 fire damage on a failed save, or half as much damage on a successful one.
  • The fire ignites any flammable objects in the area that aren't being worn or carried. These flames continue to burn for 1 minute, dealing 1d8 fire damage to any creature that ends its turn in the area of the fire.
  • The fire spreads at the start of each of your turns for the next 3 turns. It expands the burning area by 5 feet in every direction. The area of effect can be stopped by dousing the flames with water or through other means that would extinguish natural fire.

At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the initial damage increases by 1d8 for each slot level above 5th.

Spell Tags: Damage

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

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