Level
2nd
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
You touch a creature and attempt to charm them into stopping their attacks. The target must succeed a DC 14 Intelligence saving throw or be unable to use an attack or spell of the casters choice. If the target does not have that attack or spell, the spell fails. If the target does in fact have that attack or spell, it is disabled until the caster ends its concentration or the duration ends.
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