Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration 10 Minutes
School
Evocation
Attack/Save
None
Damage/Effect
Damage

You evoke an elemental weapon in your free hand made of either fire, ice, lightning or earth and it lasts for the duration. If you let go of the weapon, it disappears, but you can evoke the weapon again as a bonus action.

You can use your action to make an attack with the weapon using your spell attack modifier. On a hit, the target takes damage of whatever element you conjured.

Each element has a specific weapon that grants an additional boon:

A Flame sword appears. On hit, the target takes 2d6 fire damage and must make a Dex 15 save on a failure the target is set on fire till the end of their next turn and take an additional 1d6 fire damage. The weapon also sheds bright light in a 10-foot radius

An Ice dagger appears. On hit, takes 2d4 cold damage and reduces the target movement by 10 feet. The ice dagger has the thrown property up to 30 ft.

A Lightning bow appears. On hit, the target takes 2d8 lightning damage and must make a Con 15 save on a failure they lose their reaction until their next turn.

Gauntlets made from earthen rock forms. On hit, the target takes 1d12 bludgeoning damage + your spellcasting bonus. The target must also make a STR 14 save or be knocked prone.

 

 

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1 additional die per the weapon chosen for every two slot levels above 2nd.

Previous Versions

Name Date Modified Views Adds Version Actions
9/2/2024 11:02:59 PM
3
0
--
Coming Soon

Spell Tags: Damage

Available For: Druid (Legacy)

Bigjimmy15

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