Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Force

You select up to six targets, one per cartridge, and toss the cartridges into the air. Each target must make a Charisma Saving Throw against your Sorcerer Spell DC. Alternatively, you can can attempt a Deception Test against the targets' Insight. On a failed Test or Save, you have advantage on your spell attack rolls against the creature until the end of your turn. You make a separate roll for each attack, dealing 4d10 Force Damage on a hit. The throw cartridges disappear with each shot. You can target a single creature more than once, but it only makes one Test or saving throw.

* - (a firearm worth at least 1gp; 6 nonmagical cartridges, which the spell consumes)

Spell Tags: Damage Debuff Combat Deception

Available For: Sorcerer Wizard

RogueLeader91

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