Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
1 Hour
School
Necromancy
Attack/Save
Melee
Damage/Effect
Necrotic
You draw some of your own lifeblood to create a pair of daggers. You take 1d4 necrotic damage that cannot be dispelled when you cast this spell. You are then armed with a pair of magical blood daggers. You get a +1 to attack and damage rolls with these daggers, and when thrown, they return to your hands at the end of the turn. They do 1d4 piercing damage, and on a critical hit, so an additional 1d4 necrotic damage, and you gain that many temporary hit points.
At 3rd level or higher, the attack and damage bonus is +2. At 5th level, it is +3.
* - (A bleeding wound)
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