Level
6th
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S *
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Control (...)

You summon a towering wall of swirling, churning water at a point you choose within range. The wall is 30 feet long, 10 feet high, and 1 foot thick, or it can be formed in a ringed shape with a 20-foot diameter and 10-foot height. The water is turbulent and semi-transparent, providing cover while disrupting movement. Creatures attempting to pass through the wall must make a Strength saving throw or be pushed back 10 feet and knocked prone on a failed save. On a successful save, the creature passes through but has its movement speed halved for the rest of the turn.

Ranged weapon attacks that pass through the wall have a disadvantage due to the swirling water’s resistance. The wall also acts as a natural barrier, blocking vision to some extent (heavily obscured beyond 5 feet) and extinguishing any non-magical fire within 5 feet of the wall on either side.

* - (a handful of thorns)

Spell Tags: Damage Control

Available For: Druid (Legacy) Druid Sorcerer Wizard Sorcerer (Legacy) - Light Weaver

josh122343

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