This spell uses animating spores to create new life from the dead. Choose any pile of bones or corpses of dead creatures that had a total number of hit die up to twice this spell's level within range. The target(s) regains full hit points and becomes a Plant creature(s) with the following effects:
- Their movement decreases by 10 ft. (minimum of 5 ft.)
- They gain 30 ft. of blindsight but are blind outside of that range.
- Their intelligence, Wisdom, and Charisma scores become 2, 6, and 1 respectively.
- They gain immunities to the Blinded, Charmed, Frightened, and Paralyzed condition.
- They lose all but their main melee attack action(s) (DM may determine that an action not of this category is still applicable).
- They lose access to all of their charisma and intelligence-based proficiencies and abilities.
- If a limb is detached but in range of the spell's casting, the limb may be reattached.
- They do not need to eat.
- They can long rest if they spend 4 hours in a motionless state. They are still conscious during this time.
On each of your turns, you can take a Bonus Action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move on its next turn, or you can issue a general command, such as to guard a chamber or corridor. If you issue no commands, the creature takes the Dodge action and moves only to avoid harm. Once given an order, the creature continues to follow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control of creatures you made using this spell with a total number of hit die up to twice the spell's level.
Special Interaction: In the condition that this creature dies and someone casts Revivify or a similar spell it, both the spores and the original creature are rejuvinated. They regain their actions, skills, ability scores, class levels, and features. Unless otherwise stated by the spell reviving the creature, it does not regain lost limbs. The caster of this spell may attempt to reassert control as if casting Dominate Person. This condition can not be removed unless done so using the Wish spell or similar methods.
* - (a fungus)
Comments