A writhing mass of spectral hands rise from the ground, and the target must succeed on a Strength saving throw or be restrained by the hands until the spell ends. A Large or Larger creature has advantage on this saving throw. If the target succeeds on the save, the hands release and disappear. While restrained by this spell, the target takes 1d6 piercing damage at the start of each of its turns. A creature restrained by the hands by the hands or one that can touch the creature can use its action to make a STR check against your spell save DC. On a success, the target is freed.
At Higher Levels. If you cast the spell using a spell slot of 2nd level or higher, the damage increases 1d6 for each slot level above 1st.
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