You touch an arrow or piece of ammunition no heavier than 5 lbs and imbue it with magical energy. Choose one effect to add to your arrow:
‣ Arrow of Fire: All creature within 10 feet of the attack make a Dexterity saving throw or take 1d6 fire damage until they use their action to extinguish themselves
‣ Arrow of Weakening: A creature hit with the attack makes a Constitution saving throw against your spell save DC, otherwise any attacks it makes loses 1d6 damage until the start of its next turn. It makes this saving throw again at the start of its turns until the spell ends.
‣ Arrow of Restraint: A creature hit with the attack makes a Strength saving throw against your spell save DC, otherwise it take 1d6 slashing damage and is restrained until it uses its action to attempt the saving throw again on each of its turns, ending the condition.
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