Level
6th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Hour
School
Abjuration
Attack/Save
WIS Save
Damage/Effect
Combat (...)
Knowledge of the arcane applied on the battlefield gives you advantages to those who hide behind their defenses. Choose a creature that you can see within range. The target must make a Wisdom saving throw. On a failed save, you can do one of the following:
- Etherealize any armor that they are wearing. This negates any bonuses, including armor class gained from wearing the armor.
- Learn all of the targets resistances and immunities, if any. You can then remove one resistance, or turn one immunity into a resistance.
All effects end after the duration or if you dismiss them early (no action required).
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you can target one additional creature for each slot level above 6th.
* - (a smear of armor polish and a sewing needle)
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