You send a crackling ball of chronomantic energy at a creature that you can see within range. Make a ranged spell attack against the target, on a hit the creature takes 2d8 damage and suffers several additional effects. The damage type and additional effects are determined by the time of day.
Dawn's Fury. The spell is cast during the day. The creature takes 2d10 radiant damage and is blinded. Additionally, weapon attacks against the creature deal an additional 1d4 radiant damage until the start of your next turn.
Dusks' Embrace. The spell is cast during the night. The creature takes 2d10 necrotic damage and is silenced. Additionally, the creature can't regain hit points until the start of your next turn.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 2.
* - (An ornate brass watch hanging from a chain)
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