At the beginning of level 6, the Jester is now able to use illusionary magic. The Jester may create 1 "Fool's" card every short or long rest. They may only have up to three of these cards at only one time. As a Reaction the Jester can conjure "The Fool's" card at any given moment. With this card, they are able to dodge, or parry any singular attack.
- Dodge
The jester gains advantage on saving throws associated with a single magical attack, in addition if the jester makes a saving throw that would allow them to take half damage they take none.
- Parry
The jester can Parry a single melee attack. This ability allows the jester to roll 1D20+ Dexterity modifier if the outcome is at least half of the the attack roll of the enemy the jester parrys the attack negating it.
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