Level
Cantrip
Casting Time
Action
Range/Area
Touch
Components
None
Duration
Until Dispelled or Triggered
School
Illusion
Attack/Save
None
Damage/Effect

At the beginning of level 6, the Jester is now able to use illusionary magic. The Jester may create 1 "Fool's" card every short or long rest. They may only have up to three of these cards at only one time. As a Reaction the Jester can conjure "The Fool's" card at any given moment. With this card, they are able to dodge, or parry any singular attack.

Dodge

The jester gains advantage on saving throws associated with a single magical attack, in addition if the jester makes a saving throw that would allow them to take half damage they take none.

Parry

The jester can Parry a single melee attack. This ability allows the jester to roll 1D20+ Dexterity modifier if the outcome is at least half of the the attack roll of the enemy the jester parrys the attack negating it.

Shovel_Mann

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