Level
1st
Casting Time
1 Action
Range/Area
Sight (60 ft. *)
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
Ranged
Damage/Effect

At a point you can see you change the terrain permanently of a 60Ft circle.

you must utter the word of the terrain you'd like to change it to.

Ice Age- Turns the whole area into a icy terrain. any creature touching water is instantly frozen in place

Swamp- The ground turns mushy causing it to turn to harsh terrain. 1d4 willow trees sprout up at a point of your choosing

Deep Forest- Trees sprout out all around the area causing a large canopy to block out all light. any who are in here must make a wisdom save. on a success they can escape the woods. on a failure they are stuck to wonder the forest until they die.

Raging River-A River is created at a point of your choosing to a point of your choosing. anyone caught by the water must make a Dex save or get knocked under water and take 5d6 force damage, if they get knocked in, they also have to make a con save. on a failure they take 3d4 suffocation damage 

Towering Mountain-A Mountain is formed at the center of the area it can range from 5ft to 50 ft. anyone in the area must make a Dex save, on a failure they take 6d12 bludgeoning or half as much on a success. a storm is formed over its peek giving birth to storm giants.  

Great Plains-The landscape becomes flat with green grass and flowers spreading all around, you cannot take damage in this area

Available For: Cleric Druid Paladin Sorcerer Wizard

Gamerparks357

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