Level
4th
Casting Time
1 Action
Range/Area
40 ft.
Components
S, M *
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Control (...)
You select 3 targets to surround in hexed water that clings to their bodies. Each target must succeed on a Dexterity saving throw or be affected by this spell for the duration.
For the duration of the spell, afflicted targets have a weakness to lightning and cold damage, as well as reducing their walking speed by 10 ft. and their swimming speed by 20 ft. If a creature does not have a swimming speed, they cannot move in water until they succeed on a Dexterity saving throw or the spell ends. They sink 10 ft. in water for every turn that cannot move.
When within 20 ft. of a body of water (min 10 cu. ft.) you may select one of the following effects to apply to this spell:
- Select an additional three targets.
- This spell does not require concentration
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